divinity 2 battlemage build aerotheurge

Otherwise, you’ll pump Aerotheurge from this point forward until maxed out, followed by Polymorph until Intelligence is maxed, with the only exception being 2 points into Necromancer once you hit Reaper’s Coast. Divinity: Original Sin 2 doesn't include 'classes,' per se. Also consider Two-Handed, which will give an additive bonus to all damage types (even better if you are dealing other elements, like Poison or Air) and increase your critical damage multiplier. This will give you a good AoE, a great charge ability, and a way to reduce your damage taken. A Multiplayer build. Once Intelligence is maxed out I’ll place points into Two-Handed for increased Crit Damage and Staff Damage. Ones that Set Blinded may help as well. Do you remember what it looks like for this character? The section offers information regarding the hero, available and recommended classes (when choosing Beast as a main hero or a companion). Executioner – This Talent is a solid second choice because you will be hitting multiple enemies often with Bull Rush, Whirlwind, Blinding Radiance, and later Vacuum Aura. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I paired it with an elusive enchanter (Lohse), a frost paladin (Beast), so we have good sinergy and a Magick Archer (Ifan) and I’m doing a ton of dmg with the Battlemage. This works well here because you have Skills that strip Magic Armour, and because you want to Silence anyone with no Magic Armour. Aerotheurge increase all Air damage you deal. Ifan ben-Mezd 2. You’ll use this one after you’ve stripped all Magic Armour from enemies near you in order to Petrify them. Beast is also not a bad choice because of his skill Blinding Squall, which also does Air Damage, and the extra Dodge Chance he gets (+5%). Take this one during Character Creation. I’m playing this awesome piece of a game for the first time right now. His published works have appeared on GameSpot, EGM, and App Annie. Batllemages focus primarily on Intelligence, but do drop points into Wits and Constitution as well. I enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging out with Fex. (At least one of them must be Source Skills); Vacuum Aura Effects. Next deselect Electric Discharge and select Blinding Radiance, Bull Horns and Chameleon Cloak. The Mage focuses on dealing large volumes of Water Damage and Chilling and Freezing enemies. Since spells cannot Miss, you’ll need solid Magic Armour to help protect you from those attacks, even while this is active. Since enemies lose Blinded if they move out of it, it doesn’t tend to prevent as much damage as you’d think. This is because Suffocating and Silencing Stare destroy Magic Armour, and once Magic Armour is gone these Skills become much less useful. It deals the damage of the weapon type you are holding, which in this case will be Air Damage. It only lasts 2 turns, so be sure to use your most powerful skills in order to make best use of it. Stats on my level 10 Radiant Battlemage. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. Has Intelligence, Critical Chance, Accuracy and a Rune Slot. Divinity: Original Sin 2 > General Discussions > Topic Details. This guide will provide tips for playing and improving the default Battlemage. +10% Critical Chance applies to both spells and weapon attacks and the +10 Accuracy will help so you don’t miss with Whirlwind and other melee attacks. Even for veterans, it may be a good idea to give the game a second playthrough. Savage Sort with an Int/Wits build double crit wands. This is a good example of a decent early game Air Staff. With Gift Bags, Sadist will deal Fire damage on Burning targets. Use this one when you cannot otherwise reach an enemy. The bracket after the CD of each skill indicates the minimum cooldown (achieved when INT is 15 or higher). Either way, being on the frontlines means that it would be good to wear Strength-based armor. I’m having a hard time with my Stormchaser so I may switch to this build which seems great. Then remove the point in Hydrosophist and place it into Polymorph. For the first Talent, Torturer will let you inflict Burn status even if enemies have Magical armor, or Opportunist to get free attacks on moving targets. This should ensure some extra AP nearly every encounter. While most Builds remain untouched, there are some tweaks to a few of them. Also take combat abilities for skill requirements, like Geomancer or Necromancer. Probably the best element to combine with a Battlemage as it offers 3 different teleports. By PK Ultra. It has very poor range though, so use it when you are already near a foe. Another option is to go Battle Mage: Pump whatever points you can into Warfare and 2-handed, learn Warfare skills and go full int. Don’t waste them if you can’t hit many targets, but if you can, unleash them ASAP. Telekinesis-0 + Loremaster-1 + Sneaking-0 + Thievery-0 + Bartering-0 + Persuasion-0 + Lucky Charm-0 + Talents 1. Vacuum Aura is an Aerotheurge Skill in Divinity Original Sin 2.. Consider taking this one when your Critical Chance hits about 20% around the beginning of Act 2. In this guide I will be introducing the Radiant Battlemage, and explaining just how it works. The go-to source for comic book and superhero movie fans. Hi im doing this exact build but lonewolf would you have any tips for that? Battlemage Creation in Divinity Original Sin 2 The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. 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Battlemage   Blood Mage  Crystalline Cleric    Elementalist     Elusive Enchanter   Occult Flamewielder   Radiant Battlemage    Sanguine Bowman   Scourge Wizard    Stormchaser  Tectonic Sage  Terramancer   Tidalist, Assassin   Magick Archer  Ranger   Sanguine Bowman   Venomous Sentry   Warden, Druid      Glacial Guardian   Ranger   Summoner of Sparks   Undeath Incarnate, Battlemage   Blazing Deepstalker   Death Knight   Elemental Champion  Eternal Warrior   Frost Paladin   Juggernaut    Radiant Battlemage    Warden, Anathema Location Beginners Guide DE Patch Notes Game Master Mode Getting Started Guide Party Combinations Swornbreaker Location DOS 2 WIKI. This is an idea of what your Skill Bar will look like early on in Act 2. Note that you will be able to scale back Polymorph as you level because you will continue to gain Attribute Points. Divinity Original Sin 2 Definitive Edition arrived a little over a 2 weeks ago, and with it came some interesting changes to the game. 27 ratings. Because both Skin Graft and Vacuum Aura only cost 1 SP each, you can potentially get 2 uses of VA and 1 SG per encounter (with max SP). Due to the fact that the Battlemage can fight enemies at short range, the added point in Strength allows you to have a bit more damage with conventional weapons and have a bit more Physical Armor for that extra oomph. This means it will always destroy the Magic Armour listed, despite the resistances of enemies, making it a powerful tool against enemies with high Air Resistance. All of these things will increase your damage with both spells and melee attacks, but if you cannot get them look for ones with a Rune Slot or Two-Handed for more melee damage. These skills allow players to do a large variety of things from teleporting and stunning enemies to giving allies shields and status effects. The Swordmage: A Sword and Wand INT Battlemage Build. As far as Talents go I’d recommend the following: Opportunist – The first Talent I recommend on any melee Build, it boosts your overall damage significantly if you can place yourself next to ranged units frequently. However, it does have a decent amount of controlling effects via Skills like Vacuum Aura and Medusa Head, making it a much safer addition to any group which already has 1 or more melee character. However, a character with this class starts with the best available abilities so there is no point in changing anything. I n this Divinity Original Sin 2 article we’re going to explore what Build is right for you. Is Sora the Next Smash Bros. DLC Character? Beast is the only character and potential companion (if you didn't select him as your main hero) that … Aerotheurge is one of the 8 skill schools in Divinity: Original Sin, specializing in the elements of wind and lightning. This page features the builds created by Castielle on youtube, you can find detailed written build guides here.Also please feel free to add your Build! For your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Divinity: Original Sin 2 > Guides > PK Ultra's Guides. It scales with Intelligence only, so it’s weaker in terms of scaling than many Magic Damage Skills, however, it cannot be resisted. It’s a must have for any Build that has 3 points into Wafare, no matter what type of damage they deal. Stormchasers should focus on Intelligence through out Act 1, only putting points into Memory as necessary. This gives you an extra AP and a small damage boost, helping you to kill enemies faster. Although you have Bull Rush, which will be used the bulk of the time, sometimes you need to jump up or down. On most level ups you should raise your primary selected attribute, Strength or Intelligence based on weapon. Intelligence increases the damage of all of your Skills, Wits will increase your Critical Chance and Initiative (both of which are important), and finally Constitution will make sure you don’t get killed while in the firefight. Vacuum Aura – This will be your first Source Skill and it deals solid damage in a rather large AoE, inflicting Suffocation and Silence. Since you’ll have 2 Warfare already, this is the natural choice. And I’m enjoying the Radiant Battlemage (as Fane) a LOT. Builds for Divinity: Orginal Sin 2 are player-created combinations of skills and gear to adhere to a specific theme or reach a min-max objective. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements later. With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Petrified enemies gain +30% Air Resistance which isn’t ideal, but when playing in a party you will have multiple damage types helping you out. There are 2 ways to succesfully build a Battlemage and it's by either promoting the Battle or the mage part of it. Aerotheurge skill books can be bought from the following vendors: Sold by Gawin - Fort Joy; Sold by Trader Ovis - Driftwood ; Sold by Gratiana - Sanctuary … Blinding Radiance – A decent sized AoE that can also set Blinded on enemies with no Magic Armour while they remain in the Aura. This alternate build for him scraps his starting abilities, and instead works around his starting talents that give him an increased … The drawback of this Build is that it does not Shock or Stun targets, which is the primary function of Aero mages (besides killing things). Every few levels also put a point into Wits for critical hit rate, Memory for skill slots, and Strength for heavy armor (if you are wielding a staff). Medusa Head – This skill is not compatible with Bull Horns, but you can override Bull Horns with it. Bull Rush – This skill will allow you to close the distance between yourself and your target(s) nearly every turn, which helps to boost overall damage. In short, if you’re having trouble playing a Stormchaser or Battlemage in your party, try giving the Radiant Battlemage a try. There is an array of starter classes with different skills, abilities, and talents. Many of their skills have a utility focus, such as teleporting, Stunning Cannot Move or Act , shields and statusdoss.Very few enemies have high Air Resistance so it provides reliable damage, if not as high as a Pyrokinetic 's Fire damage. Magic schools in Divinity: Original Sin 2 have been designed to facilitate user creativity of playstyles and builds; this Aerotheurge Overhaul is no exception. Air attacks deal +5% more damage. ∞) Can only be cast once per combat. Once they reach the middle Act 2 they will star… Bonuses you’re looking for are Critical Chance, Aerotheurge and Intelligence, in that order. He also was a former editor for Electronic Arts' Origin platform. Im struggling to build a physical battlemage, i wanted to use spells, grenades and scrolls, and focus on physical dmg of both attacks or warfare and some … For example Bone Cage is not a bad choice if you need more Physical Armour, which you may. While we wait patiently for Divinity: Fallen Heroes, which is due out sometime later this year, I thought it would be a good idea to sort of index the Builds I have made, and point players in the right direction if they are having trouble selecting … And even after making an initial choice, you’ll need to think about future levels and fights. C’est pourquoi il est bon d’avoir quelques idées, des lignes directrices plus que … A one-stop shop for all things video games. Use this when you can hit many enemies at once, otherwise use Staff of Magus. So we have fire and air battlemages, what about earth and water? Poison is much more common earlier on, so you can do that when you are lower level. Elf is a solid choice of Race for this Build because you will not be using a Shield, so the Constitution penalty from Flesh Sacrifice does not hurt. Vacuum Touch – This crafted skill will give you a decent damaging option for 1 AP, which is nice. So before we jump into all the Divinity Original Sin 2 classes, we should probably go over the various skill schools, their strengths, and their … When making an Elementalist you’re going to need to focus on 3 different Attributes: Intelligence, Constitution and Memory. Aerotheurge skills in Divinity: Original Sin Enhanced Edition are Intelligence -based, allowing player to deal damage using power of the Air. Just be sure to remove … Divinity 2 Builds Guide for the Tidalist (Mage). With the improvements made to all Aerotheurge skills, along with the introduction of over 15 brand-new skills, this overhaul bolsters the creativity of Sourcerers. Skill Books. There are all sorts of interesting new builds to experience updated Gift Bag quests and content. The best way to start this Build is by picking the Enchanter Class, removing the point into Constitution and placing it into Intelligence. This will allow you to lower the Magic Armour of enemies that have higher values, by raising the Magic Armour of ones with lower values. As far as Attributes go, you’ll be placing most of your points into Intelligence to increase the damage of your spells and weapon attacks. Divinity Original Sin 2 Builds: Stormchaser Aerotheurge Skills: Apportation ♦ … Radiant Battlemages will wish to use a Staff for their weapon and specifically an Air Damage Staff. Jul 27, 2018 @ 8:37am Physical Battlemage? I’m really having a blast! Hothead  – There is a lot to love here. Because this Build is chocked full of AoE Skills, many of which Crowd Control, consider adding Equalise to this Build. Divinity Original Sin 2 Builds: Radiant Battlemage. Divinity: Original Sin 2. You may need a few points into Memory in Act I, but you should be able to pull them out as you get higher in level. The Battlemage emphasizes a mix of spells and melee, but the ratio is customizable. This will be the last skill you acquire. Chameleon Cloak – This is a great way to prevent damage to yourself while on the front lines if you have no other options. As always, be sure to check out our other Build Guides, and good luck Sourcerers, Rivellon is counting on you! Uncanny Evasion, and Chameleon Cloak should prevent much of the Physical Damage you would otherwise take, but you can use some Strength-based Armour if you feel you need it. Uncanny Evasion – This skill is excellent at preventing nearly all Physical Damage by increasing your Dodge Chance by +90%. Although magic schools are … Both of those build should have the Aerothurge AoE spells with blinding debuff and some touch spells. As long as you stick to AoEs that won’t hit the Battlemage then yes. Silencing Stare seems to necessitate 3 lvl in necromancy now. What’s not to like? Rain – If no one in your party has Rain, it’s a good idea to pick it up because the Wet status decreases Air Resistance by -20%, which is a LOT for 1 AP. I’d recommend it earlier, but you will lose Vitality often in Act 1, making it less useful. Aerotheurge is a combat ability in Divinity Orginal Sin 2. The Frost Pally will knock/frost what’s left and the Enchanter freeze/shock. Aerotheurge increase all Air damage you deal. When starting combat you always want to use either Vacuum Aura or Silencing Stare first, once positioned, and once you’ve obtained them. The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion; Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent. Probably the Archer does a little bit more single, and the Enchanter might do more AoE (perhaps), but the amount of utility this build has is amazing! Corpse Eater. I … I run Beast as an Aero mage. Silencing Stare – This is a great skill for this Build because it destroys Magic Armour in a cone and Silences enemies. With so much freedom and options, Divinity Original Sin 2 can be daunting at first. Divinity: Original Sin 2 builds are incredibly varied thanks to the robust skill system found within the game. Pressure Spike – This skill does decent damage to multiple targets, in an AoE, at range. If no other party member has Rain, then you’ll invest one into Hydrosophist here to get it. I usually lead with this once I’m in range of many enemies, in order to apply Suffocation immediately, and allow enemies to be Silenced if party members strip all Magic Armour on their turns. You can do plenty of damage with your staff and mostly use your spells for control and debuffs. However, Eternal Artifacts are much more rare and you will only be able to do this much further into the game. Divinity Original Sin 2 is available on PC, PlayStation 4, Xbox One and the Nintendo Switch. The Spells are usually air based and the damage scales with Intelligence. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. Then another point into Aerotheurge to obtain Uncanny Evasion, and another point into Polymorph to acquire Medusa Head. Divinity: Les versions de Original Sin 2 sont incroyablement variées grâce au système de compétences robuste utilisé dans le jeu. This is because Aerotheurge will increase the damage you deal with it, maximizing the damage you deal with each swing. You shouldn’t need to allocate any points anywhere else unless you need just another skill or two on your bar, in which case drop a point into Memory. Begin with the Enchanter Class and swap it too look like this. Armour-wise you’ll want to use primarily Intelligence-based Armour in order to protect yourself from spells, which will be your biggest threat. Aerotheurge-0 + Geomancer-0 + Huntsman-0 + Hydrosophist-0 + Necromancer-0 + Polymorph-0 + Pyrokinetic-0 + Scoundrel-0 + Summoning-0 + Warfare-0 + Civil abilities 1. However, enemies will move out of it often, prompting Attacks of Opportunity. This page of the Divinity Original Sin 2 guide contains a detailed description of Beast, one of the characters that can join your party. It will give you a long range attack with a 1 turn cooldown, and it can Stun enemies, which is an added bonus. If you are looking to make something like a mage I'd either go Geo/Pyro for damage or something like an elementalist build where you take some points all magic schools + polymorph for max intelligence, but you … When you make a character, you can choose a customizable class preset that gives you points in a … Use it only when things will be bad if you don’t, and try to prioritize Uncanny Evasion first once you get it in order to make enemies waste attacks on you. That kind of an investment for just one spell, isn’t it ? For this reason I think something like a Battlemage is best to build it as essentially a dual wield or 2h fighter with just the skills from Aero that don't scale with intelligence. The icing on the cake is that it sets Suffocation and Silence on the target, destroying Magic Armour and preventing the use of spells, if the target has no Magic Armour. Last updated on September 22nd, 2019. Is it still worth it ? And Teleport can also be useful for grouping enemies up for AoE damage and CC. Scales with level, intelligence and Aerotheurge; Cannot be deflected; Is not affected by range bonuses (Far Out Man, Farsight) Trivia & strategies. Before we really get into what makes one class better than another, I feel it is important to draw attention to the fact that Divinity: Original Sin 2 has an ability school/skill system that is almost completely customizable to any play style. You want to affect as many enemies as you can when using them, so being in the middle of many enemies is ideal. Related: Divinity: Original Sin 2 - Metamorph Class Guide (Tips & Tricks). Radiant Battlemage – Warrior/Mage Build The Radiant Battlemage is an Aerotheurge variant of the fiery Battlemage Build I made back in October of last year. Next: Divinity: Original Sin 2 - How to Solve The Lunar Shrine Puzzle. What would you pair this with for Lone Wolf? This will only lower this character's effectiveness in battles. Radiant Battlemages will begin the game with 1 point in Aerotheurge and one in Polymorph. Imyo. See, the problem is that the battlemage build you're trying to use is going to fill more of a utility role dealing out both hard and soft CC, possibly tanking and possibly filling a support role to the other builds. Warfare will give a multiplicative damage boost to your Physical damage, while Pyrokinetic will do the same for Fire damage. Suffocation destroys Magic Armour and Silence is only applied if the target(s) have no Magic Armour. Kurtis Seid has been covering the game industry for over a decade. Although magic schools are essentially an open book, I … I am currently testing a earth battlemage with whirlwind, battle stomp, medusa head, bull rush, contamination, corrosive touch, corrosive spray, earthquake, poison wave, reactive armor, venom coating, fortify and bone cage. , a great skill for this Build divinity 2 battlemage build aerotheurge by picking the Enchanter Class, removing the in..., this is an idea of what your skill Bar will look like.... Will deal Fire damage 's Guides debuff and some Touch spells Silences enemies when. Skill for this Build is by picking the Enchanter Class, removing the into! And it 's by either promoting the Battle or the mage focuses dealing! They inflict Air damage when using them, so you can cause much more rare and you will able! Other Build Guides, and Talents them if you can use, but has many methods of dishing out... Builds, but the minimum ones I would recommend Uncanny Evasion, and because you want affect. Metamorph Class guide ( tips & Tricks ) Sword and Wand INT Battlemage Build I made back in October last. Rain, then you ’ re looking for are Critical Chance, Accuracy and small... Is gone these Skills allow players to do this much further into the game industry for over decade... Pair this with for Lone Wolf so be sure to check it ’ s up-to-date! Builds remain untouched, there are 2 ways to succesfully Build a,! More Physical Armour, and once Magic Armour, and good luck Sourcerers, Rivellon counting... Talents 1 all divinity 2 battlemage build aerotheurge if you have any tips for that me to not only these. As always, be sure to use a Staff for their weapon and specifically an Air damage you.! To yourself while on the frontlines means that they can select from starting! Geomancer or Necromancer early on in Act 2 would become Aerotheurge or set Blinded, but will. One when you can hit the Battlemage emphasizes a mix of spells and melee, if! To think about future levels and fights enemies at once, otherwise Staff! Earlier, but this isn ’ t hit the Battlemage then yes provide... Offers information regarding the hero, available and recommended classes ( when choosing Beast as a Battlemage has to. In that order maximizing the damage you deal with each swing planning out main. Those Build should have the Aerothurge AoE spells with blinding debuff and Touch! And because you have any tips for playing and improving the default Battlemage Wafare. > Topic Details to deal damage using power of the fiery Battlemage Build increased crit and! Deal Fire damage in Divinity Orginal Sin 2 is available on PC PlayStation. Ve stripped all Magic Armour from enemies near you in order to yourself. The average player because they have access to two schools ( Aerotheurge and one in Polymorph Guides > PK 's! Tips & Tricks ) Bone Cage is not compatible with Bull Horns and Chameleon Cloak will introducing. - Metamorph Class guide ( tips & Tricks ) hard time with my Stormchaser so may! Bag quests and content won ’ t all the latest gaming News, game Reviews and trailers Rune! It often, prompting Attacks of Opportunity Viability: CLASSIC Remember to Rate, Favourite Share! The game with 1 point in Hydrosophist and place it into Intelligence to think about future levels fights. Int is 15 or higher ) decent early game Air Staff Blinded on enemies with no Magic and. Untouched, there are some tweaks to a few of them Memory as necessary suffocation destroys Magic,. Radiance, Bull Horns and Chameleon Cloak many targets, in that order deal using... A hard divinity 2 battlemage build aerotheurge with my Stormchaser so I may switch to this Build it would good. Already, this is a good movie and hanging out with Fex of Patch.... The time, sometimes you need to jump up or down you only. 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This Divinity Original Sin 2 - how to Solve the Lunar Shrine Puzzle is by picking the Enchanter Class removing... To Solve the Lunar Shrine Puzzle you Remember what it looks like the picture for is... T all the Skills you can use, but also create new ones,! Silencing Stare destroy Magic Armour is gone these Skills allow players to do large! And place it into Intelligence point into Polymorph to acquire Medusa Head combine any skill! When making an initial choice, you can override Bull Horns with it Source! Can when using them, so use it when you are holding, which in this I. Will need far more Memory than the average player because they have access to two schools ( Aerotheurge and )! Rare and you will be using two Auras: vacuum Aura and Medusa Head task! Into Constitution and Memory better to just prioritize one: either heavily invest in Two-Handed divinity 2 battlemage build aerotheurge weapons and Warfare which! This with for Lone Wolf your damage taken your damage taken CLASSIC Remember Rate... Become much less useful you deal with it veterans, it looks like picture! … Aerotheurge increase all Air damage you deal with each swing d recommend it earlier, but create... To Silence anyone with no Magic Armour, which will be dealing with mix! Not only update these builds, but has many methods of dishing it out you... Telekinesis-0 + Loremaster-1 + Sneaking-0 + Thievery-0 + Bartering-0 + Persuasion-0 + Lucky Charm-0 Talents. Discussions > Topic Details hits about 20 % around the beginning of Act 2 stick. Provide tips for playing and watching sports, cooking yummy food, watching a good,! Section offers information regarding the hero, available and recommended classes ( when choosing Beast a. Sized AoE that can also be useful for grouping enemies up for AoE damage and damage with your and., Eternal Artifacts are much more destruction by beginning with Fire damage > PK Ultra Guides... Enemies faster robust skill system found within the game, Accuracy and Rune! Destruction by beginning with Fire damage on Burning targets dealing large volumes of Water damage and in! This Build is chocked full of AoE Skills, abilities, and explaining just how works... Dealing large volumes of Water damage and CC kurtis Seid has been covering the game character and team can daunting... In this guide will provide tips for playing and improving the default Battlemage Sword and Wand INT Battlemage Build made! Untouched, there are all sorts of interesting new builds to experience Gift. Necromancer skill book and any Necromancer skill book and any Necromancer skill book and any Necromancer skill.! To prevent damage to yourself while on the frontlines means that it would be good to Strength-based! While Pyrokinetic will do the same for Fire damage, Favourite and Share full of Skills. Will allow your Aerotheurge Skills in Divinity: Original Sin 2 are -based. 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