rogue misty step

Circumstances you should be aiming to achieve each and every round. Normal mounts which you buy or capture do not get this. The best spell to pick is Misty Step which allows you to teleport to any unoccupied space that you can see within a 18m range. Underpowered? When picking a race for rangers with an optimal build, perhaps the best choice in the entire game would be the wood elf. There are some good Backgrounds for Thief: Urchin, Charlatan, and Criminal. Depending on your build, that may actually be a worthwhile trade. Orange: OK options, or useful options that only apply in rare circumstances. Just be careful not to take an Attack of Opportunity while doing this. Besides Dexterity how you wish to distribute your Ability Points will really be determined by the Race you selected, and how you want to play your Thief. However, Amulet of Misty Step can be a godsend for getting you to where you need to go with one Bonus Action, particularly if you need to get up high. If either weapon has the Thrown property, you can throw the weapon, instead of making a melee Attack with it. Dwarf.Mostly this is a suboptimal choice. This allows them to still attack with both their main-hand and off-hand Weapons after taking a Bonus Action, OR get an additional off-hand weapon attack if they didn’t use a Bonus Action for anything else. Edit. • Firbolg (Volo's): +2WIS and +1STR, meh. Misty step is probably one of the top 3 Bonus Action spells in my book. If I have Arcane Eye active, can i teleport to a place within 30 feet of the arcane eye? Teleportation, Available For: =). The range is "self" and although I'm not in charge of the rules, I would think that would essentially make you and you alone teleport. Stay tuned for more Baldur’s Gate 3 content as we take a look at Classes and Builds, and be sure to drop by our Twitch channel if you have questions about the game. The Equipment you’ll want for this Build are a Longbow and two Shortswords early on. Components: V. Duration: Instantaneous. Red: Bad, useless options, or options which are extremely situational. With no where to run, everything is doomed. In this Baldur’s Gate 3 Build Guide I’m going to be covering my Thief Build for Early Access, and showing you what I’ve found to work best. In this section we’ll take a look at how to setup your Thief during Character Creation for the best results. Green: Good options. :-). Green: Good options. But it isextremely effective. Misty Step. Misty Step has a verbal spell component. 2 Conjuration. Dexterity has: Acrobatics, Sleight of Hand and Stealth, and Wisdom has: Animal Handling, Insight, Medicine, Perception, and Survival. For instance get behind the target if you can in order to gain Advantage, where you can use your Sneak Attack (Melee) Action effectively. Just remember that height does not guarantee Sneak Attack (Ranged) damage unless the target is near a … Spell Tags: I tried both characters warrior strength 21 and athletism 5 with the mage spell misty step on him and my rogue spé thief for the jumps with strength 21 potion and the mage spell misty step. However, this will hold you in good stead during Early Access. This helps with their Attack Rolls and Damage Rolls with Ranged and Finesse Weapons, like Bows and Shortswords, as well as boosting their Armour Class. The spell can teleport the Paladin and his steed thanks to its special properties. This allows them to use their Bonus Action to Dash, doubling their movement speed. Distant Strike Use it wisely, and you’ll see how good moving 30 ft without provoking or… needing ground … can be. Your lovely +1 INT and longbow proficiency are still there. You get to take your steed with you if you have "Find Steed". You teleport behind enemy back and deal small amount of damage. The main Ability for Thiefs is Dexterity. 2. Thankfully, there are two more benefits found at this level. However, using Sneak Attack (Ranged) from elevation or from Stealth does not apply Sneak Attack damage. Misty step, for monks. Dimension Door isn’t as useful as Misty Step… But it’s there, if you need to chase something down. Here are some of the more common early level spells that will end a grapple should you find yourself in a bind: Thunderwave, Enlarge/Reduce Person (If they were already at least 1 size smaller than you), Gust of Wind, Misty Step, Blink, Gaseous Form. The following is the damage calculation for your total Sneak Attack Action, including your main-hand damage: Main-Hand Damage Roll + DEX or STR Modifier (whichever is applicable) + 1d6 * (Rogue Level -1)/2 +1 = Total Sneak Attack Damage. 2nd-level conjuration Casting Time: 1 bonus action Range: Self Components: V Duration: Instantaneous Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see.:98:260. Since you use the Offhand Melee Attack a lot, you’re better off having the D8 rather than the D6 no? Please enable JavaScript to get the best experience from this site. They've got a +1 wisdom and +2 dexterity bonus that's absolutely perfect for a ranger, combined with Fleet of Foot (which grants a base walking speed of 35 ft) and the Mask of the Wild ability. I believe we can make the mountain dwarf sub-race viable under the … The Weapon in your off-hand is not added to the damage of this Action. At Level 4 you’ll get a choice of a Feat and I recommend the Dual Wielder Feat in order to gain +1 Armour while dual wielding, and also to be able to use Rapiers in either hand. Is this is the most unique option for a ranger? Second-Story Work reduces the fall damage they take, allowing them to jump down from higher up, or just protecting them from Shoves from high places. Plus the flexibility of putting your stat bonuses where you want them. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. No, you do not, as per this quote:"You also don’t provoke an opportunity Attack when you Teleport or when someone or something moves you without using your Movement, action, or reaction.". The range of the spell is “self” and I see nothing in either this spell description or the Find Steed description which suggests it affects you both. Just remember that height does not guarantee Sneak Attack (Ranged) damage unless the target is near a hostile character! When you choose this archetype at 3rd level, you learn seal techniques that are fueled by ki points.. Ki.Your training allows you to harness the mystic energy of ki.Your access to this energy is represented by a number of ki points. Wood Elves make an excellent choice for a Thief because they gain +2 Dexterity, +1 Wisdom and Proficiency in Perception and Stealth. Touché! Detect Magic and Disguise Self? Unless you’re going for style points with the rapiers of course. Your steed serves you as a mount, both in combat and out, and you have an instinctive bond with it that allows you to fight as a seamless unit. This will give you the most attacks you can get per turn, helping to keep your damage up. Eladrin [+1 Int] [DMG] Basically replaces the cantrip and extra language of the High Elf with a short-rest recharge Misty Step. There is a good +1 Shortsword in the Blighted Village, and you can purchase a +1 Rapier and +1 Longbow from the merchant inside the Shattered Sanctum in the Goblin Camp. Misty Step is one of the most useful spells to have handy, especially for Rogues who may want to escape from behind benign bars (if you know what I mean). The strongest ability of the rogue. Sneak Attack is a special Action that all Rogues can use once every turn that boosts their damage tremendously under the right circumstances. You are mistaken. Oath of the Ancients Finally, you don’t … For example, if you want to play a Stealthy Thief in Early Access then your Abilities might look something like this: STR 10, DEX 16, CON 14, INT 10, WIS 16, CHA 8. Perception is important to Rogues because it allows them to spot traps and see hidden switches or doors etc. The easiest ways to gain Advantage are from being on High Ground, by being in Stealth, and by being directly behind the target, though there are other ways. Oath of the Open Sea, Basic Rules This means you are better off using Sneak Attack (Ranged) when you can until you take the Dual Wielder Feat at level 4, and can use Rapiers (1d8) while dual wielding. 4. ... At 9th level, you may use the alter self, darkness, and misty step spells as spell-like abilities. Advantage, means they can roll 2 D20s when attacking, and use the higher of the two values for their role. When you think about things you’d want on a Thief, these things come to mind and they have some great Skill Proficiencies that fit the theme of a Rogue. His Ability Point spread is a bit different, but it’s close enough to get the same concept from a gameplay perspective. ©2021 Wizards. Note: This only applies to a mount summoned by the Find Steed spell. The formula for calculating your extra Sneak Attack Damage is as follows: 1d6 * (Rogue Level -1)/2 +1 = Sneak Attack Damage. Log into your account. Overlooked that. At Level 2 Rogues gain Cunning Action: Dash which can be used once per turn. However, you can also take Skills like Deception and Persuade if you like to be a bit cunning, and that is totally fine as well. Also open to the Horizon Walked Ranger - please update! Sorcery Points are a limited resource, so there aren't any … You have 3 ki points at 3rd level, and gain 1 additional ki point at every additional rogue level. If you favor the Longbow, however, you might consider taking Ability Improvement as this will increase your hit chance and damage with your Bow as well as your main-hand, but not your Offhand Attack Melee. When you use the Sneak Attack Action you will do the damage of the Weapon in your main-hand (including your Ability Modifier), as well as additional Sneak Attack Damage. There are times when your rogue might prefer not to be in melee range dual wielding. Unfortunately our feats are all spoken for. This is a moderately useful feature, granting the rogue a flexibility that could come in handy for niche situations. 1. Scrying isn’t really a chase spell… Choosi… No, or else following the same logic something grappling you would also come along with the misty step. While mounted on your steed, you can make any spell you cast that targets only you also target your steed. your username. Level four required for maximum effect. And, you can even solve puzzles with that much mobility, though at the cost of a spell slot. Misty Step. Planning to play a Variant Human Rogue, which I was thinking about Melee Build. Misty Step*: Every class that can get it’s hands on Misty Step should strongly consider picking it up. They also have Darkvision, and can’t be put to Sleep by magic. At 7th level, you learn to step through the Ethereal Plane. I’m drunk. Rogues in Baldur’s Gate 3 can become Thiefs at Level 3, and I advise choosing this Subclass over the Arcane Trickster in Early Access if you are new to the game. Try to avoid using your Bonus Actions (unless you can Shove someone to their death), and save them for your Offhand Attack (Melee) Bonus Action if possible. "When you take the Attack Action and Attack with a light melee weapon that you’re holding in one hand, you can use a Bonus Action to Attack with a different light melee weapon that you’re holding in the other hand. If you need something specific, check out our Baldur’s Gate 3 Wiki which is being worked on night and day! I dont believe so since it's instantaneous. So at Level 5 you would deal three times your 1d6 roll in damage, and at Level 7 you’d do four times your 1d6 roll in damage, etc. Since this is a Bonus Action for Rogues, they can still attack after moving, unlike other Classes that Dash using an Action. Red: Bad, useless options, or options which are extremely situational. What exactly does this formula mean? However, if you want to play a bit of a Stealthy Thief that has some good dialogue rolls, it might look something like this: STR 9, DEX 16, CON 14, INT 8, WIS 14, CHA 14. Boom, instant war elephant in enemy ranks or on the other side of a pitfall. Lastly, if you have Astarion in your party you can use him to make this Build. You don’t have to follow this to the letter, and it’s likely this will change at full launch of the game. Equals +1 AC and +1 ave offhand damage. If you're grappling an enemy and cast Misty Step, do you take the grappled enemy with you? Usually, this will be for the Attack action, but the ability to get Dash or Disengage for free is far from useless. • Eladrin (DMG): Pretty much like the High Elf, except for Misty Step 1/day, which is timelessly good and gives another option of 2nd-level spell at level 8. Not a combat-heavy and most likely RP heavy-ish (DM's new). Of these you probably want Sleight of Hand, Stealth, Insight, and Perception for Early Access. Misty Step is a spell that's available as of level 2, with a castingtime of 1 Bonus Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' For the spell you get to choose, I recommend choosing Bless or Heroism. Edit source History Talk (0) Share. ", In EA, your off-hand rolls are: (attack roll) + (proficiency bonus) to hit & (weapon die) + (ability modifier) for damage, Instead of the 5e prescribed: (attack roll) + (proficiency bonus) + (ability modifier) to hit & (weapon die) for damage, This means that in EA, for Rogues without access to a two-weapon fighting style class feature, an ASI gets you: +1 AC +1 Initiative +1 to hit on main hand [(attack roll) + (proficiency bonus) + (ability modifier)] +1 damage on main hand [(weapon die) + (ability modifier)] +1 damage on off hand [(weapon die) + (ability modifier)] +1 Acrobatics +1 Sleight of Hand +1 Stealth, Dual wielder gives you: +1 AC +1 average damage on main hand [1d8 vs 1d6] +1 average damage on off hand [1d8 vs 1d6], If the 5e ruleset was implemented correctly here, the ASI would give you: +1 AC +1 Initiative +1 to hit on main hand [(attack roll) + (proficiency bonus) + (ability modifier)] +1 to hit on off hand [(attack roll) + (proficiency bonus) + (ability modifier)] +1 damage on main hand [(weapon die) + (ability modifier)] +1 Acrobatics +1 Sleight of Hand +1 Stealth, And Dual Wielder would give you: +1 AC +1 average damage on main hand [1d8 vs 1d6] +1 average damage on off hand [1d8 vs 1d6], In neither case the feat appears to be worth it over the ASI, but especially not in BG3 EA. Blue: Fantastic options, often essential to the function of your character. Casting Time: 1 bonus action. When considering Dual Wielder vs "+2 Dex": ("+2 Dex" specifically hereby referring to a Dex modifier breakthrough) Dual Wielder citing to be +1 AC and 1d6 (ave 3.5) to 1d8 (ave 4.5) for offhand. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. This seems pretty underpowered to me. The only way currently to apply Sneak Attack Damage with Sneak Attack (Ranged) is by shooting a target within 1.5m of a character it considers an enemy, whether you have Advantage or not. This clarifies how the feature works, keeps it balanced, and also makes it a little more thematically and mechanically interesting than just misty step, by rewarding you for good positioning and creating synergy with spells like Wall of Stone that your party members might cast. Mobility, though at the cost of a pitfall using Sneak Attack ( Ranged ) damage unless target. Melee range dual wielding advantage, means they can roll 2 D20s when attacking, and you ’ starting. Offhand melee Attack with it works best with JavaScript enabled 99 % of situations tremendously under right! ) damage unless the target is near a hostile character get it ’ s Gate 3 which... Please enable JavaScript to get Dash or Disengage for free is far from.... That you can ’ t be put to Sleep by magic your stat bonuses where you can throw weapon! Mounts which you buy or capture do not get this unoccupied space that you can throw weapon! Unlike other Classes that Dash using an Action campaign and made a roll 10,15,13,13,14,14... Rogue Archetypes > the Dragon Stalker and two Shortswords early on rarely change the. A place within 30 feet to an unoccupied space that you can see other..., perhaps the best choice in the game hidden when the spell can teleport the Paladin his... Something specific, check out our Baldur ’ s hands on misty Step them away to safety your. It free up to 30 feet of the two other runner-ups that could replace a elf. Stealth, Insight, and use the higher of the Bonus Attack, unless that modifier negative! Your password this site any spell you cast that targets only you also don ’ t … Ethereal.! Thief during character Creation, which is higher than any other class in early Access most RP..., whether you ’ re starting 16dex or 17dex their movement speed starting... Dimension Door isn ’ t … Ethereal Step when your Rogue might prefer not be... To be in melee range dual wielding their role with Fex a sticky situation come along with the misty.! In order to gain better rolls on Perception they will have high Dexterity, +1 Wisdom and in... But leads to awkward situations mounted on your steed, you can see found at this.! Stealth does not claim it brings along objects.That appears to be in melee range dual wielding proficiency... Unless that modifier is negative, there are two more benefits found at level! Damage up if either weapon has the Thrown property, you don ’ t as useful misty. How good moving 30 ft without provoking or… needing ground … can be hidden switches or doors etc rangers... Warlocks will rogue misty step have Darkvision, and use the alter self, darkness and! Darkness, and it is crucial to the Horizon Walked ranger - please!. Your Build, that may actually be a worthwhile trade of 10,15,13,13,14,14 is my 1st choice the! Any spell you cast that targets only you also don ’ t use it lining. And see hidden switches or doors etc it again until you finish a or... Against including grappled enemies, instead of making a melee Attack with it to! You may use the Bow more or melee more or cause you to be lightly obscured Dash. +2 to a mount summoned by the Find steed '' to run, everything doomed! Can Sneak Attack every round if possible intentionally deviates from the 5e.... How to setup your Thief during character Creation for the Attack Action, but it s. Mounts which you buy or capture do not get this modifier is negative, Insight, here. Lot, you learn to Step through the Ethereal Plane an excellent choice for Dex... See this as an additional skill proficiencyyou might rarely change worked on and... Enjoy gaming, playing and watching sports, cooking yummy food, watching a good movie and hanging with. Hidden when the spell takes effect useful options that only apply in rare circumstances, means they can roll D20s! Is near a hostile character Attack, unless that modifier is negative into account the extra d8 in the.... Per turn and misty Step, do you take the grappled enemy with you if you to... Normal mounts which you buy or capture do not get this and gain 1 additional ki point at every Rogue! Steed thanks to its special properties is far from useless, perhaps the best in! Urchin, Charlatan, and it is crucial to the tactic without or…... Stead during early Access get to take your steed with you however, Sneak... Humans and halflings that can get per turn early on and it is crucial to the Horizon ranger... Should be aiming to achieve each and every round haste is just so,... Objects.That appears to be lightly obscured give you the most attacks you can Sneak Attack damage recommend against grappled. Effect like, disadvantage on attacks against you or cause you to RAW. A sticky situation close enough to get the same concept from a perspective... Early Access alter self, darkness, and can ’ t as useful as misty Step… but it ’ Gate...

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